Gameplay Company of Heroes 2




1 gameplay

1.1 resources
1.2 buildings
1.3 combat mechanics
1.4 truesight
1.5 weather
1.6 theatre of war
1.7 order 227





gameplay
resources

the resource-generation system first game has been modified. players still capture specific flagged points on map collect munitions , fuel credits, invested in assembling units. armies can construct caches increase fuel or munitions income these points, though points produce higher income of 1 material cannot have caches built on them. instead of soldier units gathering @ flagged point itself, capturing point possible if player s units inside specific zone no enemy units in same zone. accumulation of these resources , size of player s army can faster if players capture various flagged points on map. in order player receive benefits of captured flagged point, must part of continuous area of captured territory, allowing unbroken chain ( supply line ) connected headquarters. thus, resource intake curtailed if opposing side captures territory isolates ( cuts off ) owned points other allied sections in map. manpower used build common units, , amount decrease larger player s army grows.


buildings

units can occupy civilian building , use temporary strongpoint. however, occupants can flushed out through attacks artillery or soldiers using flamethrowers , grenades. building-damage system company of heroes retained , enhanced; wooden buildings set afire continue burning until reduced cinders. furthermore, buildings can damaged tanks , light vehicles driving them. soviets main structure regimental field headquarters, used produce conscripts , field engineers. special rifle command, support weapon kampaneya, mechanized armor kampaneya, , tankoviy battalion command respective soviet equivalents of original game s barracks; weapons support center, vehicle center, , tank hall. field hospital can treat injured soldiers. wehrmacht s main structure kamfgruppe headquarters, used produce pioneers , mg42 heavy machine gun teams , upgrade battle phases allow more advanced units , structures.


combat mechanics

combat includes controllable units recruited , ordered directly player (through user interface @ player-controlled buildings, or through doctrine ability), activated support actions, such artillery bombardment or air cover suppression. every controllable unit type, whether infantry or vehicle, has associated construction cost , recruitment time, range of fighting abilities. vehicles , infantry can upgraded purchasing specific capabilities. upgrades improve unit s effectiveness. upgrades global, granting immediate benefits deployed units, while others must purchased on unit unit basis. combat takes place through direct, line-of-sight engagements. original company of heroes, colored dots show locations provide varying degrees of cover soldiers , support units. soldiers can climb on low terrain obstacles such fences , walls while vehicles, depending on type, can smash through obstacles. if vehicle takes damage, abandoned rather destroyed; crew killed vehicle remains intact. abandoned vehicles can repaired engineer units , recovered or captured sending infantry squad of sufficient size crew it, or destroyed collateral fire deny them enemy. game offers player chance complete side quests in mission, denoted inverted triangle icon.


truesight

the game s essence 3.0 engine introduces new line-of-sight feature called truesight system, aims better emulate troop visibility in real combat. in contrast overhead visibility seen in other strategy games, truesight more accurately represents unit s visibility range based on environmental conditions , type of unit.


weather

weather conditions major factor in company of heroes 2 s gameplay, under new coldtech weather-simulation system. since many battles in eastern front occurred in winter weather, troops can die of frostbite if caught in outside during severe weather, when pinned enemy fire; thermometer-shaped bar left side of unit icon denotes soldier s body temperature. soldiers can recover body heat if close bonfire or have found building shelter in, though soldiers in cover outside not lose or gain body heat. players moving through deep snow move @ reduced speed unless on road; footprints visible enemy. maps have frozen bodies of water, allowing more movement options. however, players face danger of being attacked other side; result, ice can buckle under weight of units in movement or shattered explosions.


theatre of war

the game introduces theatre of war , series of single-player , cooperative missions detailing various aspects of eastern front campaign both german , soviet sides. eighteen missions set in 1941 part of game upon release missions 1942 onward available downloadable content. first of these offerings case blue, package free pre-ordered copies , red star editions of game, featuring axis forces during fall blau campaign on eastern front. later releases include victory @ stalingrad, taking place around city of stalingrad during 1942, , southern fronts, focusing on events surrounding spring rasputitsa in 1943.


order 227

company of heroes 2 s campaign tackles joseph stalin s order no. 227, prohibits retreating except under direction of senior officers. starting fifth mission set in stalingrad, order 227 in effect if player deploys fresh conscripts, frontovik squads, or penal battalions. time bar appears on left side of map display; duration, players must not have soldiers go full retreat headquarters or else said soldiers executed doing so.








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